Just finished what I hope is the last update for a while. I've been thinking of adding the 'Cut system' into the game for a long time now. And at last, it has been completed. There may be some tweaking of the system in future updates. I'll have to get some feedback before I do so. But anyway, the ringside doctor can now stop the fight if a fighter's blood meter reaches it's max. This gives the fightcast scene an extra dimension. Also, it will spare your fighters a bit of health loss due to extra long bouts when they're getting beat up pretty badly.
This version also includes updates to the Help Scene that was introduced in Version 1.1.0, as well as adds some cool new features like an installer which can guide the user through the installation process. Also, a desktop icon that I've been working on. There's some minor fixes, too. And one critical once, where giving a fighter a 'Defender' powerup prior to the fight was resulting in random crashes! Sorry bout that. Anyway, it's fixed now and ready to go.
We have a facebook page now, and you can like it from the link on the home page. We have also released the game on several other indie sites and are waiting response from them. We're also looking into getting a review from some review sites that will help bring the game we love to more gamers.
Here's a screenshot of the cut system in action. And another featuring the new background for most of the scenes that has been implemented in this new version.
This is the video trailer we've released for our first game, World Circuit Boxing! Special thanks to Warren "Hitman" Browning for contributing some images used in the video.
Well, I've been working on getting WCB updated and can finally say, that version 1.1.0 is now available! This will not be the last update, but it was probably the most stressful one to make. The reason for this, is that this update includes the dreaded 'Help' scene. If you have played WCB, then you'll probably say, 'Dang! There wasn't much to that scene!' And well, you'd be right. From a programming point of view, it isn't much. Couple of windows, some text, etc. But I've been dreading this update for a while. As the game's programmer, I must say, I have much more difficulty in explaining how to play the game thoroughly, than I do, putting things together and figuring out processing orders and such. So, anyway, it's here and you may turn to the in-game help scene, anytime you don't understand how to do something. So that should make you happy. The next update will contain the new 'blood' mechanic that I'm working on, that will enable fights to be stopped due to bad cuts. Enjoy it, my freinds, and don't forget to check back in for all our new game projects.